Touhou: Aura of Ice
A downloadable game for Windows, macOS, and Linux
Cirno from hit video game franchise Touhou has done something stupid (again), and has evidently gotten on the bad side of a certain purple magician. Thankfully, even if Patchouli's got the power of magic, fire, murderous intention, and sawblades on her side, Cirno's got her ice, which helps her against at least one of those things! (Not the fire.)
A "bullet hell" game where you maintain an "Aura of Ice" around your baka, which serves to slow down certain projectiles, even to the point and freezing them such that they can be pushed back against the boss!
Made for the GTMK Game Jam 2024. Second year in a row making a bullet hell for this jam, but perhaps the first year making it good. Ideally. Enjoy kudasai!
Credits are in a txt in the files.
Done during the jam period:
- All pixel art. (Though the Cirno sprite is a reworked version of a bootleg Marisa sprite I had already.)
- Programming. (Though I might've copy/pasted a line or two from another Godot project, but that's just how programming goes, isn't it?)
- Photoshopping the UI.
- Cleaning up one of my tracks a bit for use as BGM.
- Had a board game day with some of my fellas. Didn't contribute to the game but was totally worth it.
Status | Released |
Platforms | Windows, macOS, Linux |
Author | Fover |
Genre | Action |
Tags | 2D, Anime, Bullet Hell, Game Maker's Toolkit Jam, Godot, Magic, Parody, Shoot 'Em Up, Singleplayer, Touhou |
Download
Install instructions
Ignore the silly names on the files. They seemed funny at the time. Each download contains the game. I don't own a penguin, though, so that version's untested.
For Mac: Right click the application -> Open, so that it gives you the option to run it even though I'm an "Unidentified Developer." They're just lucky I ain't flying, too.
For Windows: after unzipping the thing, navigate to the folder that's not called "MAC_OS" and so on, and click on the application there.
For Linux: I dunno.
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Tips I should’ve included in a txt with the game but forgot:
Some tips for myself, for next time I use Godot: