A downloadable game for Windows, macOS, and Linux

Cirno from hit video game franchise Touhou has done something stupid (again), and has evidently gotten on the bad side of a certain purple magician. Thankfully, even if Patchouli's got the power of magic, fire, murderous intention, and sawblades on her side, Cirno's got her ice, which helps her against at least one of those things! (Not the fire.)

A "bullet hell" game where you maintain an "Aura of Ice" around your baka, which serves to slow down certain projectiles, even to the point and freezing them such that they can be pushed back against the boss!

Made for the GTMK Game Jam 2024. Second year in a row making a bullet hell for this jam, but perhaps the first year making it good. Ideally. Enjoy kudasai!

Credits are in a txt in the files.

Done during the jam period:

  • All pixel art. (Though the Cirno sprite is a reworked version of a bootleg Marisa sprite I had already.)
  • Programming. (Though I might've copy/pasted a line or two from another Godot project, but that's just how programming goes, isn't it?)
  • Photoshopping the UI.
  • Cleaning up one of my tracks a bit for use as BGM.
  • Had a board game day with some of my fellas. Didn't contribute to the game but was totally worth it.

Download

Download
Aura_Windose.zip 46 MB
Download
of_GrannySmith.zip 69 MB
Download
Ice_Penguin.zip 43 MB

Install instructions

Ignore the silly names on the files. They seemed funny at the time. Each download contains the game. I don't own a penguin, though, so that version's untested.

For Mac: Right click the application -> Open, so that it gives you the option to run it even though I'm an "Unidentified Developer." They're just lucky I ain't flying, too.

For Windows: after unzipping the thing, navigate to the folder that's not called "MAC_OS" and so on, and click on the application there. 

For Linux: I dunno.

Comments

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(1 edit)

Tips I should’ve included in a txt with the game but forgot:

  • You can hold down the Z key to shoot. You don’t have to tap it.
  • Those cyan/white things are snowflakes you oughta collect to increase the “Aura of Ice.”
  • Fire projectiles, the orange ones, will collide with the aura and decrease its size.
  • Sawblade projectiles will slow upon entering the aura, and gradually come to a stop if kept in it.
  • Once sawblade projectiles have been frozen, they can be collided with to send them flying upwards towards the boss, ideally landing a hit for good damage.
  • Your basic attack hardly does any damage so you really gotta make good use of the sawblades.
  • There’s this super annoying blue fire projectile in phase 3 or so that will destroy your entire aura when it collides with it. Learning the pattern/timing as to when it fires is key to beating that phase.
  • Have fun! (Ideally.)

Some tips for myself, for next time I use Godot:

  • If the scripts straight up ain’t running, it’s ‘cos there’s a mismatch between what node type a script extends and the type of node it’s attached to.
  • If an object’s position seems weird and offset, it probably really is offset. Check its local position.
  • Don’t make the silly mistake again where you fed an object a sprite instead of a prefab thanks to quickload.
  • Have fun! (Ideally…)